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Super Moderator
Join Date: Nov 2008
Location: Australia
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[Translation] Artifacts
Source
None of the translations belong to the HellBound legion, but we did translate it so if you plan on using our translations on your website, forum, etc. please include links to the original source/s and to us. We would greatly appreciate it!
Artifacts
| Artifacts are scattered around the Abyss and can be held by Elyos, Asmodian or Baluar forces for 24 hours. Taking over an artifacts will allow the use its hidden powers. This power is often referred to as the artifact skill. The artifact skill when activated, will affect targets surrounding the floating island which the artifact is on. |  |
Artifact Locations 
Once an artifact is captured, the Legion or
faction emblem will be be displayed | There are 31 artifacts in the Abyss and a total of 14 artifact skills exist. There are 8 artifacts in the Lower Abyss, 14 in the Upper Abyss and 9 in the Core Abyss.
Artifacts can be utilized by faction players attacking or defending a fortress, and therefore
creates a diverse range of battle tactics.
Locations and skill abilities of each artifact will be explained below. |
Artifact Location and Skill Effect | Location | Abyss Map | Artifact Name | | Lower | 
| 1. Abyssal Shield
2. Abyssal Light
3. Bloody Cry
4. Rain of Illusion
5. Mythical Strength
6. Abyssal Light
7. Abyssal Light
8. Abyssal Shield | | Upper | 
| 1. Belldandy's Mockery
2. Celestial Breath
3. Celestial Curse
4. Eruption
5. Abyssal Shield
6. Bloody Cry
7. Eruption
8. Hellfire
9. Metamor Vines
10. Eruption
11. Metamor Vines
12. Abyss Storm
13. Rain of Illusion
14. Air Shackle | | Core | 
| 1. Metamor Vines
2. Eruption
3. Celestial Breath
4. Abyssal Barrier
5. Abyssal Light
6. Abyssal Light
7. Eruption
8. Abyss Storm
9. Eruption |
Lower Abyss  | Artifact | 1. Abyssal Shield | | Skill Target | Sulfur Tree Fortress and its nearby surroundings | | Activation Cost | Artifact Activation Stone x 1 | | Cooldown | 15 minutes | Skill Description
| Upon activation, all friendly players will receive a protective shield which can absorb up to 5000 damage and lasts for 15 minutes.
|  | Artifact | 2. Abyssal Light | | Skill Target | Sulfur Tree Fortress and its nearby surroundings | | Activation Cost | Artifact Activation Stone x 2 | | Cooldown | 45 minutes | Skill Description
| Upon activation, all enemies will receive 800 damage every 4 seconds for 12 seconds.
|  | Artifact | 3. Bloody Cry | | Skill Target | Sulfur Tree Fortress and its nearby surroundings | | Activation Cost | Artifact Activation Stone x 2 | | Cooldown | 15 minutes | Skill Description
| Upon activation, all friendly players will receive 1000 DP, and for 3 minutes: attack speed will be increased by 50%; movement speed will be increased by 20%; and a protective shield will absorb all incoming magic attacks.
|  | Artifact | 4. Rain of Illusion | | Skill Target | Sulfur Tree Fortress and its nearby surroundings | | Activation Cost | Artifact Activation Stone x 1 | | Cooldown | 15 minutes | Skill Description
| Upon activation, all friendly players will receive 1000 DP, and will enter a superior-stealthed state with no movement speed penalties for 1 minute.
|  | Artifact | 5. Mythical Strength | | Skill Target | Sulfur Tree Fortress and its nearby surroundings | | Activation Cost | Artifact Activation Stone x 2 | | Cooldown | 45 minutes | Skill Description
| Upon activation, all friendly players will be polymorphed into a Kerubeem. This polymorph increases physical defense by 5000, and a protective shield will absorb 50% of all incoming magic attacks.
|  | Artifact | 6. Abyssal Light | | Skill Target | Entire Eastern Siel Fortress island
| | Activation Cost | Artifact Activation Stone x 2 | | Cooldown | 45 minutes | Skill Description
| Upon activation, all enemies will receive 800 damage every 4 seconds for 12 seconds. |  | Artifact | 7. Abyssal Light | | Skill Target | Entire Eastern Siel Fortress island | | Activation Cost | Artifact Activation Stone x 2 | | Cooldown | 45 minutes | Skill Description
| Upon activation, all enemies will receive 800 damage every 4 seconds for 12 seconds. |  | Artifact | 8. Abyssal Shield | | Skill Target | Entire Eastern Siel Fortress island | | Activation Cost | Artifact Activation Stone x 1 | | Cooldown | 45 minutes | Skill Description
| Upon activation, all friendly players will receive a protective shield which can absorb up to 5000 damage and lasts for 15 minutes. |
Upper Abyss  | Artifact | 1. Belldandy's Mockery | | Skill Target | Asteria Fortress and its nearby surroundings | | Activation Cost | Artifact Activation Stone x 2 | | Cooldown | 45 minutes | Skill Description
| Upon activation, all enemies will be polymorphed into a Debri for 3 minutes. This polymorph will silence, restrain and reduce the movement speed of the player.
|  | Artifact | 2. Celestial Breath | | Skill Target | Asteria Fortress and its nearby surroundings | | Activation Cost | Artifact Activation Stone x 1 | | Cooldown | 15 minutes | Skill Description
| Upon activation, all friendly players will receive 1000 DP, flight duration will increase by 5 minutes, and skill cast time will be reduced by 30% for 5 minutes.
|  | Artifact | 3. Celestial Curse | | Skill Target | Asteria Fortress and its nearby surroundings | | Activation Cost | Artifact Activation Stone x 1 | | Cooldown | 15 minutes | Skill Description
| Upon activation, all enemies will be prohibited from flying for 10 minutes, and 50 damage will be inflicted every 5 seconds for 5 minutes.
|  | Artifact | 4. Eruption | | Skill Target | Entire island of Ran Miren Fortress
| | Activation Cost | Artifact Activation Stone x 2 | | Cooldown | 45 minutes | Skill Description
| Upon activation, 900 magic damage will be inflicted 5 times to all enemies.
|  | Artifact | 5. Abyssal Shield | | Skill Target | Entire island of Ran Miren Fortress | | Activation Cost | Artifact Activation Stone x 1 | | Cooldown | 15 minutes | Skill Description
| Upon activation, all friendly players will receive a protective shield which can absorb up to 5000 damage and lasts for 15 minutes. |  | Artifact | 6. Bloody Cry | | Skill Target | Krotan Fortress and its nearby surroundings | | Activation Cost | Artifact Activation Stone x 2 | | Cooldown | 45 minutes | Skill Description
| Upon activation, all friendly players will receive 1000 DP, and for 3 minutes: attack speed will be increased by 50%; movement speed will be increased by 20%; and a protective shield will absorb all incoming magic attacks. |  | Artifact | 7. Eruption | | Skill Target | Krotan Fortress and its nearby surroundings | | Activation Cost | Artifact Activation Stone x 2 | | Cooldown | 45 minutes | Skill Description
| Upon activation, 900 magic damage will be inflicted 5 times to all enemies. |  | Artifact | 8. Hellfire | | Skill Target | Entire Burning Blood Nebula | | Activation Cost | Artifact Activation Stone x 3 | | Cooldown | 45 minutes | Skill Description
| Upon activation, 1100 magic damage will be inflicted 5 times to all enemies, and will stun the targets momentarily.
|  | Artifact | 9. Metamor Vines | | Skill Target | Entire island of Dukasas Fortress | | Activation Cost | Artifact Activation Stone x 1 | | Cooldown | 15 minutes | Skill Description
| Upon activation, all enemies will be restained 6 times for 6 seconds. Friendly players will recover 513 HP every time they attack an enemy.
|  | Artifact | 10. Eruption | | Skill Target | Entire island of Dukasas Fortress | | Activation Cost | Artifact Activation Stone x 2 | | Cooldown | 45 minutes | Skill Description
| Upon activation, 900 magic damage will be inflicted 5 times to all enemies. |  | Artifact | 11. Metamor Vines | | Skill Target | Ancient City of Ru Fortress and its nearby surroundings | | Activation Cost | Artifact Activation Stone x 1 | | Cooldown | 15 minutes | Skill Description
| Upon activation, all enemies will be restained 6 times for 6 seconds. Friendly players will recover 513 HP every time they attack an enemy. |  | Artifact | 12. Abyss Storm | | Skill Target | Ancient City of Ru Fortress and its nearby surroundings | | Activation Cost | Artifact Activation Stone x 2 | | Cooldown | 45 minutes | Skill Description
| Upon activation, 150 magic damage will be inflicted to all enemies every 2 seconds for 1 minute.
|  | Artifact | 13. Rain of Illusion | | Skill Target | Ancient City of Ru Fortress and its nearby surroundings | | Activation Cost | Artifact Activation Stone x 1 | | Cooldown | 15 minutes | Skill Description
| Upon activation, all friendly players will receive 1000 DP, and will enter a superior-stealthed state with no movement speed penalties for 1 minute. |  | Artifact | 14. Air Shackle | | Skill Target | Ancient City of Ru Fortress and its nearby surroundings | | Activation Cost | Artifact Activation Stone x 2 | | Cooldown | 45 minutes | Skill Description
| Upon activation, 300 magic damage will be inflicted to all enemies, and will put them into an air shackled state for 45 seconds.
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Core Abyss  | Artifact | 1. Metamor Vines | | Skill Target | Sulfur Tree Fortress, Divine Fortress and its nearby surroundings | | Activation Cost | Artifact Activation Stone x 1 | | Cooldown | 15 minutes | Skill Description
| Upon activation, all enemies will be restained 6 times for 6 seconds. Friendly players will recover 513 HP every time they attack an enemy. |  | Artifact | 2. Eruption | | Skill Target | Entire island of Ran Miren Fortress | | Activation Cost | Artifact Activation Stone x 3 | | Cooldown | 45 minutes | Skill Description
| Upon activation, 900 magic damage will be inflicted 5 times to all enemies. |  | Artifact | 3. Celestial Breath | | Skill Target | Asteria Fortress and its nearby surroundings | | Activation Cost | Artifact Activation Stone x 1 | | Cooldown | 15 minutes | Skill Description
| Upon activation, all friendly players will receive 1000 DP, flight duration will increase by 5 minutes, and skill cast time will be reduced by 30% for 5 minutes. |  | Artifact | 4. Abyssal Barrier | | Skill Target | Divine Fortress and its nearby surroundings | | Activation Cost | Artifact Activation Stone x 3 | | Cooldown | 30 minutes | Skill Description
| Upon activation, all friendly players will receive 4000 DP, total health will be increased by 6000, and 300 health will be recovered every 10 seconds for 5 minutes.
|  | Artifact | 5. Abyssal Light | | Skill Target | Entire Eastern Siel Fortress island | | Activation Cost | Artifact Activation Stone x 2 | | Cooldown | 45 minutes | Skill Description
| Upon activation, all enemies will receive 800 damage every 4 seconds for 12 seconds. |  | Artifact | 6. Abyssal Light | | Skill Target | Entire Eastern Siel Fortress island | | Activation Cost | Artifact Activation Stone x 2 | | Cooldown | 45 minutes | Skill Description
| Upon activation, all enemies will receive 800 damage every 4 seconds for 12 seconds. |  | Artifact | 7. Eruption | | Skill Target | Entire island of Dukasas Fortress | | Activation Cost | Artifact Activation Stone x 3 | | Cooldown | 45 minutes | Skill Description
| Upon activation, 900 magic damage will be inflicted 5 times to all enemies. |  | Artifact | 8. Abyss Storm | | Skill Target | Ancient City of Ru Fortress, Divine Fortress and its nearby surroundings | | Activation Cost | Artifact Activation Stone x 2 | | Cooldown | 45 minutes | Skill Description
| Upon activation, 150 magic damage will be inflicted to all enemies every 2 seconds for 1 minute. |  | Artifact | 9. Eruption | | Skill Target | Krotan Fortress and its nearby surroundings | | Activation Cost | Artifact Activation Stone x 3 | | Cooldown | 45 minutes | Skill Description
| Upon activation, 900 magic damage will be inflicted 5 times to all enemies. |
Artifact Possession
Unlike fortresses, Artifacts can be taken over at any time. If an Artifact is occupied by the Balaur faction, an Artifact Defender will be present. The first faction(and Legion) to defeat the Artifact Defender will take control of the Artifact. When a faction takes control of an Artifact, an Artifact Defender NPC of that faction will spawn. As such, defeating the Artifact Defender of another faction will allow your faction to take over the Artifact.
When possessing an Artifact, there will be many other NPCs that also protect the Artifact Defender, however, only the Artifact Defender needs to be defeated in order to change ownership. After the Artifact Defender dies, all the other remaining NPCs will automatically despawn. Like the fortresses, the emblem belonging to the Legion that possesses the Artifact will be displayed on the Artifact. If the Artifact is taken by a guildless player, then the player's faction emblem will be displayed.
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Balaur Artifact Defender |
Using the Artifact
Artifacts are a crucial part of fortress sieges. Artifacts are taken by factions to access the powerful area of effect skills within them. For those assaulting a fortress, the Artifact skills can play a vital role in penetrating the fortress defences. For those defending their fortresses, it is best if you don't allow the other factions to take control of these Artifacts.
To use an Artifact skill, you must have the required amount of Artifact Activation Stones. These stones cannot be bought from any of the shops. Instead the recipe to craft the stone must be purchased form the Abyss Consumable Rewards NPC, and the stone can be crafted through the use of the alchemy profession. An alchemy level of 199 is requires to learn this recipe. The below table lists the materials required to build an Artifact Activation Stone. | 
To create the Artifact Activation Stones,
you must increase your alchemy
profession levels |
Artifact Activation Stone - Required crafting materials
 | Having the necessary amount of Artifact Activation Stones will allow the Artifact Activation button to be available. Clicking on the button will start the skill activation animation and the Artifact skill will be cast. Moving or being attacked during the Artifact activation will cancel the skill cast. The recast times are different for the Artifacts depending on the skill types.
Like fortresses, Artifacts can be captured by Legions, however, if the Artifact Defender is killed by a player not belonging to a Legion, then the Artifact will be owned by the whole faction that the player belongs to. When an Artifact is under a Legion's control, only the Legion Master may activate the Artifact by default. By changing the member rights/privileges, the guild officers can also activate Artifacts. When an Artifact belongs to a whole faction, any player of that faction is able to activate that Artifact.
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"When activating this Artifact, 3 Artifact
Activation Stones will be used. Do you want
to activate this Artifact?"
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After pressing "Yes", approximately 5 seconds
later the Artifact Core will eject.
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- translated by LightSpeed on 03/02/09
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Lightspeed - 50 Templar - Azphel
Last edited by LightSpeed; 08-30-2009 at 01:25 PM.
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